Yay for smooth(er) circles and OSX 10.8! |
Speaking of the cutting edge, I finally upgraded my MacBook Pro from 10.6.8 to 10.8! I can finally enjoy all of the features of Lion and Mountain Lion! I never thought I'd like the fullscreen apps part, but I'm finding that I enjoy using the fullscreen apps (and the four-fingered swipe between them) much more than I ever loved Spaces. My only complaints so far are that 1) Apple doesn't ship any version of Make with 10.8 (first install Xcode 4.4 and then install the command line tools in the downloads section of Xcode's preferences) and 2) most of my programming tools are yet to be upgraded to be fully compatible with Mountain Lion. I tried to install Valgrind tonight, but I couldn't even build it because compilation would stop with a "Your version of OSX is not supported" message. Luckily, even though Qt 4.8.1 spits out about 25 warning messages (all with the "your version of OSX is not supported" text), it stil compiles my applications. Although I have seem to have run into an issue... When running the debug build of Monterey on OSX 10.8 I get many crashes during startup and seemingly arbitrarily afterwards. Most are sigsegv and sigabrt messages, although most seem to be related to QList. The weird part is, when I switch the the release build of the same source code, everything runs along perfectly fine. My guess is that maybe there's a compatibility issue with the debug libraries of Qt 4.8.1 and OSX 10.8.... or perhaps I'm just a crappy programmer (a much more likely alternative, except for the fact that these issues only plague the debug build). ;) My advice is to hold off on Mountain Lion until your programming environment has fully been carried over. If you don't wait, you might run into the headaches that I've been running into. But, let me tell you, OSX 10.8 is one amazing OS and I have almost no regrets upgrading so early. The rest of the user experience has been perfect!
Anyways, I'll be uploading the latest version of Monterey when I get it all worked out. Hopefully these crashing issues with the debug build are related more to Mountain Lion and less to any errors I've created.
Thanks for stopping by!
Chris Konstad
Anyways, I'll be uploading the latest version of Monterey when I get it all worked out. Hopefully these crashing issues with the debug build are related more to Mountain Lion and less to any errors I've created.
Thanks for stopping by!
Chris Konstad
hi
ReplyDeletei interested rov control software and hardware can you show how connect raspberry and arduino
thanks
best rehgards
Hey Ando,
DeleteAre you planning to have the Raspberry Pi in the ROV with the Arduino or is it going to be the topside computer? Let me know what you were thinking, and I'll write up a tutorial about how to connect them.
Chris
Thank you for your attention. Yes, I want to set the Raspberry Pi and Arduino into the ditch. before that I thought set into the ditch just Arduino but after reading your blog, I decided to do as you do. however I think that a better control the apparatus must also install one motor perpendicular to the motion. I also write to you in your other blog because I thought that you did not get my comment here to see prices. Also I'm interested in the transfer of the video signal to the surface
ReplyDeleteOk Ando. I'll work on writing a tutorial for connecting an Arduino to a Raspberry Pi soonish. For right now, you could choose between USB, SPI and I2C (to name a few). A motor perpendicular to the forward motion would really benefit your maneuverability because it would let you translate side to side. As far as video goes, you could either use an IP camera or a MuxLab video balun (RCA -> Ethernet).
Deletethank you this will be a great help for beginners like me
DeleteExcuse me for my English. my interpreter translates wrong (ditch) is rov
ReplyDeleteplease excuse me next time I'll take a closer